Kickstarter Update – 3/23/2016

There seems to be a trend in Kickstarter projects of late, with some very successful projects using similar formulas to find funding: some are reprints, some are based on pop culture from our youth, and some are just “neat”. This week we take a look at three Kickstarters which fit each one of those categories.

First up we look at The Daedalus Sentence from Eagle-Gryphon Games, which features a rotating modular board:


daedalusThe Daedalus Sentence is a cooperative escape game that challenges players to use limited actions and effective communication in order to flee from their captors and escape a dangerous and ever-changing prison. Use your actions to explore your surroundings, overcome guards, or change the layout of the prison itself – just be careful that the moves you make to save yourself don’t doom a teammate!

In the year 2083, an alien race known as the Loctae descended on planet Earth, killing billions and capturing and containing the few million that remained. The survivors were sent to locations throughout the galaxy, to work as slaves or as subjects for genetic experiments.

The most infamous of these locations, known as the Hive, is a Loctae space station orbiting Ganymede. Here, prisoners are harvested for their genetic material, which is used by the Loctae to make genetic hybrids engineered for aptitude in any skill the Loctae require. A few have tried to escape, but none have succeeded. Those who are not lost in the station’s labyrinthine halls are recaptured by the station’s guards and then moved to the front of the list of those who are to be processed.

The failed escapees blabber about the twisted and spliced creatures that roam the corridors of the maze, as if they were in the Labyrinth of King Minos. The remaining survivors now call their plight “The Daedalus Sentence”, a grim tribute to the facility’s designer.

The main feature of the game is its rotating board. The board has four rotating rings, with players starting in the center prison cells and making their way to the outer ring, where they must find the final exit to make their escape. When players start the game, the entire board will be hidden. As they move from the start location, they need to spend actions to flip over tiles in order to discover the layout of each ring. Their main objective is to find the gate to the next ring, but as they explore they will discover tiles both beneficial and perilous. The tiles may allow them to influence the movement of enemies or the maze itself, but they may also spawn additional enemies that will hunt for the players until subdued. If the players can make their way through all four rings, find the final exit, and escape together, they win!


There’s a bit of a price tag on this one, but if it works well, it might be worth it! Head over before April 5th to check this one out! [link]


Next up, the 80’s return once again in 2016 with The Goonies: Adventure Card Game from Ben Pinchback and Matt Riddle, along with Albino Dragon:


gooniesIn THE GOONIES: Adventure Card Game, you play as a ragtag group of kids from the Goon Docks neighborhood of Astoria, Oregon. You must join together on a quest to find the treasure of legendary pirate One-Eyed Willy so that you can save your homes from demolition! You will need to keep your wits about you and use your unique skills to avoid One-Eyed Willy’s booby traps and also stay one step ahead of the Fratellis, a family of criminals intent on claiming the treasure for themselves.

As players, you will each represent a member of The Goonies, and you must all work together as a team. Unlike in most games, in The Goonies: Adventure Card Game, players do not take individual turns. You will collectively pool your cards to take team actions, working each turn to clear obstacles, move between locations, evade the Fratellis, and map a path to the ship of One-Eyed Willy.

To win, you must discover the gem at each of the five locations, and successfully store them along the paths you’ve previously mapped. Each turn, more obstacles will appear — maybe even the Fratellis! You will lose if there are ever five obstacles present at any one location, or if there are five total Fratelli cards in play, or if you exhaust the encounter deck.


You can see if Sloth still loves Chunk by heading to Kickstarter before April 14th! [link]

Tasty Minstrel Games is bringing another reprint to the masses by re-releasing Wolfgang Kramer’s classic Colosseum. I should note that if you’re a fan of games with “pimped out” components, this one’s gonna have some nice perks with it!


new_colosseumIn Colosseum each player is a Roman impresario – producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen— all to commemorate the opening of the Amphitheatrum Flavium, the Colosseum.

Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle…rare and exotic animals prowling the arena floor…and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today — the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come…


Hurry over to Kickstarter before April 16th to nab this one! [link]

Kickstarter Update – 1/29/2016

The last week or two have been out of control on Kickstarter. So many worthwhile projects have launched, many of which have already been funded. This update is gonna be a big one, so let’s dive in!

Eagle-Gryphon Games and Vital Lacerda team up once again to bring a new edition of his classic Vinhos to Kickstarter:


Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O’Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play.


New additions to the 2016 Special Vintage Edition

  • Double sided player boards can be used in both game versions
  • A 9th region has been added
  • A new estate has been added
  • The Farmer (a new worker) has been added
  • The Fair has been streamlined with new mechanics
  • 18 actions tiles replace the manager’s actions
  • 22 multiplier tiles for final scoring
  • The bank action has been removed
  • The “zero” initial Vintage tile has been removed
  • The Export action has been optimized for 2 players
  • The limit on experts was replaced with another vineyards action
  • No exceptions on a number of things you can do on your turn (For instance, you can now you can buy, hire, sell, and export 1 or 2 things in every action)
  • Gameplay has been simplified and explanation time has been reduced
  • New solo rules designed for the new game version


Wines need to age, but don’t wait too long as this one ends on February XX [link]

Minion Games had a hit with their World War II era game The Manhattan Project, so seeing a card game based in the same world made me pretty excited. Let’s check out The Manhattan Project: Chain Reaction:


tmpcrMP: Chain Reaction is a stand alone game based on the popular “Manhattan Project” board game by Minion Games, this is a simpler card-only game using dual-purpose cards in a quick and exciting race to completion.

The world is again threatened with war! As the War Minister of your small nation, you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology, but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 kilotons of bombs, the final round will finish, and the player with the most bomb points will win, their nation’s survival assured!

To do this, you will be playing cards representing the training and use of teams of laborers, scientists, and engineers to complete various plans, until you have assembled enough bombs to win!


TMP: Chain Reaction will only be around until February 4th, so go go GO!! [link]

Tasty Minstrel Games lightens things up a bit with another small box game, Thief’s Market:



In Thief’s Market, the 3-5 players are thieves splitting up their loot after a big score. As you can image, such a task can be tense and heavily nuanced. Players can take whatever they want, including what other players have already taken.

Shortly after starting, each player will have their portion of the loot form the heist. Players will then proceed to trade gems for items, pocket bags of gold, or gain victory points based on what they have after the split.

Thief’s Market is played over a series of rounds.

Each round you will split the loot from the day’s heist, and then use your share of the loot to buy useful items, accrue finery, and employ henchmen, each represented by a card in the market.

These cards that you purchase may grant special abilities that will allow you to manipulate your take even further as you go to the Market.

Once the last deck can no longer fill in the market, the player who has gained the most notoriety points will be the next king of thieves!


Thief’s Market will be on Kickstarter until February 13th, so check it out today! [link]

Now we have a double-shot from Dice Hate Me Games and designer T.C. Petty III with Club Zen and Don’t Get Eated:


clubzenEast meets West in Club Zen, a relaxing worker placement game where the goal is to plan out your seven-day working vacation in the most Zen way possible. Manage your work and emotional stress, make new friends, attend exciting events such as Hang-Gliding or Rock Climbing, collect stones for your personal Zen Garden, or take a nap! How will you spend your time at the 5-star resort, Club Zen? The most relaxed or “zen” player at the end of their one week stay will be the winner.

Unlike traditional resource management and worker placement games, Club Zen encourages players to visit the same locations together, many times for an increased benefit for all players involved. Because of this, the game encourages a measure of cooperation and meaningful positive interaction, while still having only one winner. The game is a sandbox of strongly thematic and relaxing environments to explore, with each element tuned to be both strategic and evoke a real sense of immersion.

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eatedDon’t Get Eated is a social game of survival of the fittest. Players take on the roles of totally cute animals that are tired of the boring life on the farm and want to escape into the world. The only problem is, the world is a dangerous place! In the game, players will work together and against each other to survive in the wilds. Failure to meet the challenge presented each round results in a vicious attack, until only one animal remains standing.

In Don’t Get Eated, each round will call for players to simultaneously play a numerical card from their hand attempting to survive a certain precarious threat – for example, play over a certain number, play under a certain number, and so on. Every player that plays the same numbered card forms a squad for that round, and their played value is increased by the number of animals on the squad. Any player or squad that does not meet the challenge takes a bite, and they are closer to losing the game. Players may be knocked out (or eated) by taking two bites.

Eated animals are never completely out of the game, though; they become part of Teh Eatedwho are tired and beaten and really just want to go back to the farm. Teh Eated exist for only one purpose: To moan and whine and annoy the living and make them Eated as well!


You can pick up one or both these, but only until February 12th, so check it out! [link]

Next up, Action Phase Games has the hauntingly beautiful game Dreamwell:


dreamwellDreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows an environment and a creature, in addition to pathways to neighboring tiles. At the beginning of the game, players will be dealt two cards, each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and one environment that will be required to find that particular friend.

On your turn, you will be able to take three actions from the following list: move one of your Mr. Wiggles pawns, rotate a tile, draw a card, replace the card display, or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game.


Dreamwell’s campaign will run until February 25th, so don’t delay! [link]


Kickstarter Update – 9/3/15

This week we’re taking a look at a few Kickstarter projects that might tickle your fancy. So, without futher ado…

First up we have prolific designer Scott Almes and Tasty Minstrel Games bringing us an expansion for Kings of Air and Steam – World’s Fair:


koaas_wfThe World’s Fair gathers the greatest minds around the globe and gives them an opportunity to show business moguls and upstarts alike their genius. In Kings of Air and Steam: World’s Fair you are one of those business tycoons that wants to get the latest gizmo that will boost your productivity…but at what opportunity costs?

Designer Scott Almes revisits his first big box game Kings of Air and Steam, adding even more steam punk flavor to take to the rails and skies in the race to become the next King, or Queen, of Air and Steam.

Kings of Air and Steam’s first expansion World’s Fair,will contain the following:

  • 28 technology cards
  • 2 double sided player boards (2 new teams!)
  • 2 double sided character tiles (4 new characters!)
  • 2 13-card movement decks
  • 10 Contract Cards
  • 35 Contract Markers
  • 1 rulebook

All beautifully Illustrated by Josh Cappel.


You also have the option to pledge for the base game as well, so if you missed it the first time around this is a great opportunity. Head on over and back this one today as it’s only around until midnight on September 19th. [link]

If there’s one thing I love in a game it’s asymmetric powers. Needless to say, Trove, from Leder Games caught my eye with a nice twist on this:


troveTrove takes you and your friends into the torchlight of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Trove, you will become part of a new legend… Any part you wish!

Play as the daring Knight, the chaotic Goblin horde, the greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory … and there can only be one winner.

To Win:

The Knight must kill the Dragon. The Knight gains power by completing Sidequests and recovering lost Treasures. She can reset her abilities each turn.

The Goblins must kill the Knight. The Goblins build 3 different Tribes by playing a push-your-luck style game. Then they move around the board trying to corner the Knight.

The Dragon must wake up and escape through the entrance. The Dragon starts out slow but wakes up as he steals treasure, devours Goblins, and explores the Cave. He does this by playing cards to fuel various powers.

The Cave must fully expand and then collapse. The Cave does this by gaining Omens, placing treasure to lure the other players into the its depths, and placing Tiles.


Trove will run until the 20th of September, so check it out today. [link]

Finally we’ve got another expansion, with Robert Burke’s Draco Magi Expansion:


dracomagiDraco Magi is a dueling card game designed by Robert Burke and Richard Launius. Nominated for the 2014 Best 2-Player Board Game Golden Geek Award, this expansion takes the game to the next level. The Draco Magi expansion includes 24 new dragon cards, 8 new battlefield cards, and new deck construction and drafting rules. With this expansion players will need to craft a deck from the plethora of dragons available before they face their opponents!

There are no promo cards, no booster packs, no hunting for the card you want, pledge here and get them all! These are not prototype, print on demand cards. This is a final product that will be manufactured to match the base game as closely as possible.

You only need one expansion for both players as it includes all the new cards for both the gold and the green factions.

This expansion includes all the dragons we have created that do not come in the base game:

1. The Celestial Dragon
2. The Sun Dragon
3. The Moon Dragon
4. The Star Dragon
5. The Ice Dragon
6. The Forest Dragon
7. The Blood Dragon
8. The Earth Dragon
9. The Shadow Dragon
10. The Deep Sea Dragon
11. The Hydra
12. The Platinum Dragon

Plus 4 new Battlefields!

1. The Salt Flats
2. The Jungle
3. The Ruins
4. The Canyon


This campaign also offers you the ability yo pick up the base game if you missed out the first time. Up until the 17th of September, check it out now! [link]



Game News – Tasty Minstrel’s New Titles

Early this week Tasty Minstrel Games dropped some news about a couple of reprints that they will be handling. The first was originally released by Days of Wonder but has now been released – Wolfgang Kramer & Marcus Lübke’s Colosseum:


colosseumIn Colosseum each player is a Roman impresario – producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen – all to commemorate the opening of the Amphitheatrum Flavium – the Colosseum.

Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle… rare and exotic animals prowling the arena floor… and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today – the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come…


This one will be on Kickstarter on October 27th.

And next we have a Reiner Knizia classic which was originally handled by Rio Grande Games –  Amun-Re:


amunreEveryone knows of the pyramids on the Nile – eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.

Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep his eyes on his goal of the building of the eternal pyramids or risk falling behind in points.


Details are still a little thin on this one for now, but it’ll be good to have it back in print!


Game News – More Fleet, Kings of Air and Steam Expands, Fury of Dracula Returns

Well, it’s that time of year again. With Gen Con less than a week away and Essen coming up fast the game news is going to be hot and heavy for the next several months. Today is no exception, so let’s jump right into it!

First up we have Ben Pinchback and Matt Riddle teaming up with Eagle-Gryphon Games to bring us another game set in the Fleet universe. Is it really a universe? An inlet? A fjord, if you will?


wharfsideWharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their Fleet at the Wharfside. It’s what happens when the Fleet comes home!

Tales of the bountiful harvest at Ridback Bay have traveled far, attracting merchants to the local Wharfside who wish to pay handsomely for your haul. A successful fisherman’s day is not done with the catch; keen business decisions will determine if your Fleet has amassed a rich profit! Merchants have offered generous contracts for the catch, but which offer the greatest benefits? Choose and complete the most lucrative contracts and reap your reward!

In Wharfside, players fulfill Contracts from local Ridback Bay businesses. Each turn, players will either collect fish from their Fleet at the Wharfs (by taking cards) or choose to purchase a Contract from the Market. Contracts provide a bonus while in play, but once they are completed the bonus goes away too! The player who collects the most VP from Contracts, Trophies, King Crab,final Goods, and their Captain Bonus wins the game!


As you can see, while this is set in the Fleet fjord, it is quite different from Fleet. Pinchback and Riddle haven’t disappointed yet, so head on over to Kickstarter – this one is only up until August 4th. (link)

A while back I made the joke that 2015 was shaping up to be the Year of Almes…because Scott Almes is on fire lately. Well, chalk another one up as Tasty Minstrel Games has announced that they will be Kickstarting an expansion for his 2013 release Kings of Air and Steam.

There’s not a ton of information about this one yet, titled Kings of Air and Steam: World’s Fair, but Scott chatted briefly about it on BGG back in June:


koaasThe expansion adds a couple new mechanics that add some cool depth to the game:

1) Technology Cards – At the beginning of the game, players draft technology cards. These give them access to cool, super powered actions during the course of the game. There’s a nice mix of things here to supercharge your strategy: some cards give you access to more points, some allow you move quicker across the map, some manipulate goods, etc. Lots of fun here.

2) Contract Cards – Players are awarded points for diversifying their deliveries. This is, 4 years later, the piece I wish was in the base game, because I can’t ever see playing without it. It’s probably a wrinkle too many for the base game, but I really like it. It promotes more board movement and the extra avenue for points is awesome. It’s not the sexiest addition, but it genuinely steps up the strategy.

3) More Teams/Characters – Because, of course, we want more variability.


Plans seem to be in the works to also have a reprint of the base game, so this will be a campaign worth checking out. This one is slated to hit Kickstarter on September 1st and run until September 18th…which is also my wedding day, so I will be backing this one well prior to the campaign end!

Ever notice how reprints are met with such mixed emotions? On the one hand you’ve got all those people who have been wanting this game for a long time and haven’t been able to find it: those people are elated. On the other hand you’ve got those people who currently own the game, don’t play it, and waited too long to sell or trade it: they are PISSED.

Well, add a bunch of people to both lists because yesterday Fantasy Flight Games announced that they were finally reprinting the much sought after Fury of Dracula:


draculaFantasy Flight Games is proud to announce the upcoming release of Fury of Dracula, a board game of deduction and gothic horror.

Count Dracula has lived Un-Dead for centuries, if not millennia. He drove the Ottomans out of Romania, and became known as Vlad the Impaler for his brutal, bloody method of dispatching his enemies. He witnessed the devastation of the black plague and the innovations of the Industrial Revolution. He has infinite wealth, infinite cunning, and countless bloodthirsty progeny scattered throughout Europe. He is by far the most legendary and most powerful of all vampires. Yet four brave mortals are now determined to find him and permanently destroy him at any cost.

In Fury of Dracula, one player assumes the role of Count Dracula as he stealthily spreads his evil influence throughout Europe. Up to four other players govern the iconic characters of Dr. Abraham Van Helsing, Dr. John Seward, Lord Arthur Godalming, and Mina Harker. By day the hunters travel through Europe, searching for any possible clues about Dracula’s whereabouts. By night, they investigate their present locale and prepare for the upcoming day. And by night, Dracula creates new vampires, lays traps for the hunters, and stealthily moves to a new location. Should any hunters find Dracula, or should the Count find them, they will engage in a brutal fight for their lives.

This edition features all-new art and graphic design that complement the game’s intuitive and highly thematic mechanics. Rounds have been broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive. Rumor tokens give Dracula new ways to mislead hunters and extend the reach of his influence. The Count triumphs if he advances his influence track to thirteen; if the hunters can defeat him before that happens, they win the game. You can try chasing down Dracula or eluding the hunters’ grasp for yourself, next week at our Exhibit Hall booth at Gen Con.


This one will be available towards the end of the year, so your wait is almost over!



Game News – More Among the Stars, Scoville Labs, and FFG’s Mafia

What’s that you say? There was another announcement from Stronghold Games? That can’t be!! It’s been like almost a month!

Yes Virginia, there is a Santa Claus, and I’m pretty sure it’s Stephen Buonocore from Stronghold Games. On Monday they announced two new entries into the Among the Stars catalog:


ats02Among the Stars: Revival is a new expansion for Among the Stars, which can also be played as a standalone game for two players!

Among the Stars: Revival introduces brand new strategic two-player rules and exciting new mechanisms that add more interaction in the game and more things to consider when drafting a card. And best of all: These new mechanisms, rules, and components can be integrated into the base game of Among The Stars too!

Among the Stars: Revival includes exciting new features such as:

  • 30 Brand new Locations – 15 Basic and 15 Special (90 Location cards in total).
  • New 2-player rules – more strategic and skill-testing especially for 2 players! These rules can also be used for Among the Stars base game.
  • Spaceships – a new highly-interactive mechanic used by many of the new cards. It allows the players to put Spaceship tokens on the Stations, preventing anyone from building on those spaces.
  • Advisors – a new module that can be optionally added in a base game of Among the Stars. It increases competition among the players in order to control Advisor cards that grant them special abilities as well as additional victory points.


And, if you’re into pimping out your games a little bit:


ats01Among The Stars: Miniatures Pack is playable currently with Among the Stars: Revival and the upcoming New Dawn. It will also be playable with future games in theAmong The Stars universe.

Among The Stars: Miniatures Pack contains 8 plastic Miniatures, each 2 inches tall. The miniatures are bust sculptures of each of the 8 primary Races in the Among The Stars universe:

  • Debos
  • Minireen
  • Humareen
  • Qualeen
  • Nyxtos
  • Garn’Athak’Nok
  • Hythian
  • Feronsy


Both of these titles are available for preorder now through the Stronghold Game Preorder Program.

Last year Tasty Minstrel Games cranked up the heat with Scoville. The game was well received with the small exception of pepper shortages in some games. Well, fear not! More peppers are on their way, and a small expansion as well!


scovilleLabs is a wonderful expansion to Scoville which has very few components and will come stuffed into one of our standard small boxes (like Harbour, Belfort: Expansion Expansion, Flip City, and so forth). It will be $20, and adds significant depth to the game.

Every player gets a 3×3 lab on which they can additionally “plant” peppers. You collect cross-bred peppers based on what is next to a new pepper when you place it into your lab. Nobody else can play on your personal lab board, and there is no walking through it to produce peppers either. Since there is more planting to do, every player will start with a second plant an extra pepper token.

The game will additionally come with additional wooden peppers, new recipes cards, and pepper multiplier tokens. The Kickstarter should be from August 11th through August 20th. Scoville: Labs will cost $20 USD which will probably include shipping to your country (some will have small shipping surcharges).


Finally we’ve got Fantasy Flight Games bringing their version of Mafia/Werewolf to life:


mafiaEveryone is suspect in Mafia: Vendetta, a party game of bluffing and suspicion. Designed for seven to seventeen players, in Mafia: Vendetta some players take on the roles of Mafia members, others become the civilians of a crime-filled community. Every night the Mafia kills another person, every day the civilians have a chance to discuss the murder, choose suspects, and condemn one of them to death. Since every role is secret, you never know who is an innocent bystander, and who is part of the Mafia. If the Mafia kill off enough civilians, the community becomes a permanent haven for crime, but if the civilians rid their community of the Mafia, they win.

Mafia: Vendetta offers eleven different civilian roles and five different Mafia roles. It also features two different alternative modes, the Loner mode and Yakuza mode, that each introduce a third faction to the game. You might play a Mafia Thug, a protective Nurse, an innocent Bystander, or a cunning Imposter. No matter what your role, play it convincingly, make your choices carefully, and trust no one.


I’m quite curious to see how Fantasy Flight will incorporate the metric ton of plastic that they usually use into this one!



Game News – New Offerings from Bezier and Tasty Minstrel

First up in today’s news? Bezier Games brings us a Friedemann Friese game called Terra. A trivia game of sorts which will remind you of Wits & Wagers, Terra is the follow up to Friese’s animal themed trivia game Fauna.


TerraTERRA is a party/trivia game of general geographic information by Friedemann Friese, where being close counts.

How long is the Golden Gate Bridge? Where has “evidence” of the Yeti been found? How many sculptures are on Easter Island?

It‘s likely that you don‘t know any of these facts. But you might have a rough idea, and that‘s good enough, because TERRA is the party game where being close counts. And if you have absolutely no idea what the answer is? Take advantage of your friends who do know!


Terra will be available at Essen this year and expects to be hitting the rest of the world in November.


Tasty Minstrel Games has announced their first Taiwanese licensed game, Flip City from designer Chih Fan Chen.


Flip CityIn this brand new deck-building game, you have no hand at all! Instead, you play cards directly from the top of your deck. Winning the game requires delicate strategies… and some luck as well!

On your turn, you play cards from the top of your deck, one at a time. When you choose to stop, you may then purchase a new card with any money you earned from played cards. But be careful! You may be forced to play too many cards that have unhappiness icons on them, ending your turn prematurely.

The player who plays 8 victory points worth of cards in a single turn, or meets other conditions, wins!


Flip City was originally named Design Town, and along with being the first import from Taiwan for TMG, this will also test out a new China-based fulfillment plan.

In a post on BoardGameGeek, W. Eric Martin talks about another upcoming Tasty Minstrel release with Steam Works. Designed by Alex Churchill with art from Adam McIver, this should be released later this year:


Steam WorksInventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria!

In the steampunk worker placement game Steam Works, you’ll put your mechanics to work collecting components and power sources, then you’ll literally build devices by assembling those sources and components. What’s more, those devices in turn become action spaces for other players to use!

Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles. Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability: each game players will create devices never seen before!