First up we’ve got a surprise announcement from Stonemaier Games about a small expansion from Viticulture – the Moor Visitors Expansion. In the most recent newsletter from Stonemaier Games, Jamey Stegmaier tells the story of what’s in the box and how these came to be:
Last year I had the pleasure of collaborating with one of my design idols, Uwe Rosenberg (Agricola, Caverna, Patchwork, etc), on the Viticulture Essential Edition. On a whim, I asked him if he would be interested in designing a few visitor cards. I figured he might design 3 or 4 cards, and I’d turn them into a promo pack to sell on BGG.
Several days later, Uwe sent me 64 card designs.
I cut some cards that didn’t fit well into Viticulture and honed the rest for balance and wording. The remaining 40 visitor cards now comprise the Moor Visitors Expansion, the name of which is both a play on the word “more” and on Uwe’s “Farmers of the Moor” expansion to Agricola.
Every card is beautifully illustrated by Beth Sobel, and most of the cards feature Uwe’s friends and family. There’s also a special card based on this Viticulture-themed proposal story. In addition to the 40 visitor cards–which fit into any version of Viticulture (they’re marked with a tiny “MV” icon)–we’ve included reprinted versions of the Promoter and the Harvest Machine.
The Moor Visitors Expansion has already been printed, and it will arrive in St. Louis in a few days (along with more copies of Viticulture and Between Two Cities).
Head over to the Stonemaier Games site to see where you can preorder this exciting expansion, which should be out in the next few weeks!
Stronghold Games has really pumped out the titles over the last year or two, and 2016 will be no exception. Their most recent announcement is a game by designer Jacob Fryxelius, Terraforming Mars:
Terraforming Mars takes place in the 2400s when the conditions on Earth compel humanity to make Mars a habitable planet. Corporations are competing to transform Mars by spending vast resources and using innovative technology to raise the temperature, create a breathable atmosphere, and make oceans of water. As the transformation of the planet progresses, more and more people immigrate from Earth and opportunities for science and progress increase.
The players in Terraforming Mars each control a corporation with a specific profile and starting conditions. These corporations compete to contribute to the planet’s transformation, to advance human infrastructure throughout the solar systems, and to reach significant milestones and awards. The transformation takes time, however, and each round of the game represents a generation. The corporation that has accomplished the most when the planet becomes habitable wins the game.
While the board for Terraforming Mars is a compelling map of the planet, the most notable feature of the gameplay is the 200 unique project cards. The projects represent early terraforming achievements, such as introducing plant or animal life, to monumental ones, such as hurling asteroids at the surface, mining the moons of Jupiter, building cities, or establishing greenhouse gas industries to heat up the atmosphere. Balancing income, projects, resources, and timing is critical to your success.
Look for this one sometime in Q3 of 2016!