We spend a lot of time looking at the board game offerings on Kickstarter, but there’s a TON of great roleplaying stuff on there as well. Today we’re going to check out a few of those!
First up we have a reboot of the swashbuckling 7th Sea from creator John Wick:
Since its release in 1999, 7th Sea has brought thousands of fans into the world of Théah—a place very similar to our own Europe in the year 1668. Inspired by the works of Alexandre Dumas, The Princess Bride, and other novels and movies of high adventure, 7th Sea played fast and furious, emulating the pace of movies like Captain Blood, The Three Musketeers, and Pirates of the Caribbean.
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Théah from murderous villains.
As a 7th Sea Hero, you might…
… save the Queen of Avalon from treacherous blackmail!
… thwart a dastardly assassination attempt on the Cardinal of Castille!
… raid the villainous fleets of Vodacce merchant-princes!
… free the Prince of the Sarmatian Commonwealth from a mysterious curse!
… make decisions that alter the very course of Théan history!
In most roleplaying games, you start off as a 1st-level loser who’s terrified of the goblin with a broken knife. In 7th Sea, you are a Hero, an icon of Théah ready to live and die for causes that matter. You can take on ten thugs with swords, knives, and guns all on your own. You don’t start off digging through old dungeons hoping to find a copper piece or two. No! You are trusted knight, a loyal bodyguard, or even… an adventuring queen herself. Right from minute one.
In other words… you’re d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney, and the Scarlet Pimpernel all rolled up in one!
This is a game of high adventure, mystery, and action.
This is a game of intrigue and romance.
This is 7th Sea.
Set sail for Kickstarter and check out what has become the most funded RPG of all time! [link]
Next, Modiphious Entertainment brings Conan to life with the epically named Robert E. Howard’s Conan: Adventures in an Age Undreamed Of:
“Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…”
ROBERT E. HOWARD’S CONAN: ADVENTURES IN AN AGE UNDREAMED OF is a brand new roleplaying game based on the incredible character of Conan and of the Hyborian age.
We’re running this Kickstarter to help fund one of the biggest line ups of major artists ever for a roleplaying game. Each book is a beautiful high quality hard cover book featuring a major commissioned cover art by one of the legendary names we have assembled along with truly authentic and evocative content by industry veterans and newcomers, all under the watchful eye of world-renowned Conan experts and scholars including Jeffrey Shanks, Patrice Louinet and Mark Finn, working together to bring you the most authentic Conan roleplaying experience yet, focusing exclusively on Robert E. Howard’s original stories.
Featuring Modiphius’ 2d20 game system, also seen in the Mutant Chronicles, Infinity, and John Carter Warlord of Mars RPGs. Try it out!
Conan will be ravaging Kickstarter until March 20th, so check it out today. [CROM]
Finally, another reboot comes our way with the contemporary horror game KULT: Divinity Lost:
In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor doesn’t appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.
The number one goal of KULT: DIVINITY LOST is to wake this universe up from its slumber and give it back to you, old and new Kultists, with all the love, respect, and twisted imagination you could hope for! We think we have an awesome game and we want to share it with you.
The most important philosophy of KULT: DIVINITY LOST is to have context, to have rules and background materials about the world that supports playing stories deeply seated in the vast and complex KULT universe.
This can be summarized in five statements:
- The game must support the Players creating interesting and unique characters.
- The game must support the Narrator creating terrifying horror stories.
- The game must support stories of characters that see through the Lie and therefore are cursed (or blessed) by slowly Awakening.
- The game must support stories with multiple dimensions and entities: make them intelligible and horrifying for the players, and manageable for the narrator.
- The game must support suspense, drama, and action, without breaking the flow or immersion of the story.
KULT: Divinity Lost will be around until March 31st, so don’t delay! [link]