Kickstarter Update – 2/7/2017

Much like flowers in the spring, the onset of the new year brings with it a whole slew of new Kickstarter games. Let’s start the new year off right and take a look at some ongoing projects!

First up we’ve got a perennial Kickstarter creator, Eagle Gryphon Games, with the newest addition to the Railways of the World series – Railways of Nippon:


Railways of Nippon (occasionally abbreviated as RON) is a 2 to 4 player version of Railways of the World (ROTW) and includes a new map of Japan designed by the superstar Japanese game designer Hisashi Hayashi. We have put this “base-game-equivalent for up to 4 players” edition together to invite new players to dive into the Railways of the World (ROTW) series at a great price. Improvements include:

  • A lower MSRP due to the reduction in size to 2-4 players
  • A much smaller and much sturdier box, sized for easier storage
  • New player colors that do not overlap the supply and demand colors of the cubes and the cities
  • A new ECM — the “timer” of the ROTW series of games
  • Water drops on the maps to indicate water hexes and avoid confusion
  • Four scoring track disks (in player colors
  • Optional Components (for sale separately) such as different-colored engines; hotels, mines, fuel depots; and switch tracks.


Railways of the World is an amazing game, and expansions are always welcome. If you’re looking to pick another one up, be sure to back this one before February 14th. [link]

Last year Alban Viard had Kickstarter success with Tramways, and he’s back again…with more for the same game! Expanding on the base game, here’s Tramways: Paris/New York City:


Tramways: Paris / New York City includes one large, 42cm × 60cm, 2-sided gameboard, folded into 4 sections, with a map of the Paris of the 1920s on one side, and a map of New York on the other side. It also includes a A4 rulesheet that explains the rules differences, and the peculiarities of each map.

Both maps have very special characteristics, and feature some traversable waterways. In Paris, you will have to make the best use of the river Seine, because not only can you build bridges across it, your passengers can ride along the Seine in tourist riverboats — Tramways is no longer only about the trams! In New York, you will need to cross the East River in order to access the most profitable and rentable areas of the city. This is going to require constructing some expensive bridges….

Both maps are illustrated by Todd Sanders, and these new maps will help highlight the depth of the game, while simulating construction in these two legendary cities, each with its own characteristics. I created these maps to recreate the time period and the geographical situation of these two metropolises in the early 1900s. I hope you will enjoy not only revisiting the game Tramways, but also riding the tramways through these two great cities at the turn of the prior century….


Be sure to head on over and check this one out. If you’re new to Tramways you can also get the base game, but only if you’re there by the 28th of February! [link]

The next project comes to us from another crowdfunding veteran, Indie Boards and Cards – a dungeon building adventure called Delve:


Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold, treasures, and perilous encounters await behind every door! Grab your gear, sharpen your swords and watch out for those kobolds!

In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn, place a dungeon tile and a delver, explore the dangers below and search for loot. When a room or corridor is completed, delvers must fight for their share of the gold and treasure. If a player manages to complete a room alone, they instead must overcome dangerous encounters before collecting their riches. Designed by legendary talents Richard Launius and Pete Shirey, Delve combines tile laying and an immersive narrative experience in a new and exciting way.


To get a deeper look at this one, get moving to Kickstarter before February 15th. [link]

In a marked departure from their recent projects, Gamelyn Games jumps into the 4X world with their big box game Heroes of Land, Air, & Sea:


Heroes of Land, Air & Sea is a 4X style board game (eXplore, eXpand, eXploit, eXterminate) for 2-6* players that plays in 2 hours, and features 80 highly detailed miniatures, including an option for pre-painted hero figures, and over 30 constructs! *To play with 5 or 6 players you would need at least 1 added Faction Pack. The core game plays 2-4 players.

Heroes of Land, Air & Sea breaks the mold of regular 4X games in that it is easy to learn, simple to play, and games only last 2 hours. It is a Scott Almes design after all, designer of the Tiny Epic series.

It’s this simple: each player performs two actions per round. You can take a Capital Action, which could be followed by other players by using a peon. Or, you may take a Conquest action, which can be rallied and allow you to double down on your own actions. After each player has taken their two actions, players will collect resources based on the regions they control and then start a new round. This continues until a player triggers one of the four end game conditions: Expand, Exploit, Explore, or Exterminate!


The 25th of February marks the end of this campaign, so go check it out today! [link]

One of our favorite party games is the fantastic Monikers, created by Alex Hague and Fred Benenson. Their next project seems to continue along these hilarious lines. Check out Pitch Deck:


The concept is super simple—combine a Pitch card from your hand with a Company card on the table to create a new business. Then everyone makes a quick elevator pitch describing what their company does. One person plays an investor, who decides which company everyone will secretly fund that round. At the end of the game, the funding amounts are revealed, and there are two winners: the person who pitched the most valuable company and the person who invested the most in that company.

We’ve been working on Pitch Deck for the past year, and we’ve gotten it to the perfect combination of smart/dumb that makes a party game great. Seeing friends and strangers pitch the most absurd, deranged, and oddly compelling startups has been some of best times we’ve ever had playing games.

We think you’ll love it.

It’s made by Fred Benenson and Alex Hague—the same internet weirdos behind Monikers (“the most you’ll ever laugh playing a game”) and Emoji Dick (“astoundingly useless”).


This project will only run until February 16th, so go take a look! [link]

Kickstarter Update – 8/22/2016

Now that Gen Con is over, we will start to see the quality of Kickstarter projects increase. The crunch between now and Essen will be filled with new projects, so let’s take a look at a few:

First up we’ve got prolific designer Scott Almes’ latest collaboration with Eagle-Gryphon Games, Island Hopper:


ihopperMany said that you would never be able to deliver goods to all the islands in this remote archipelago, but you and your partners are dead-set to prove them wrong! Yes, you all had to pool your money into buying one plane; and, yes, the plane is held together by duct-tape and some hope. To make matters worse the navigational instruments are completely broken, so in essence, you are flying blind. But if you cross your eyes just enough it looks like this airplane is perfectly fine! I mean what could possibly go wrong?…

Island Hopper is a game where you and other players fulfill contracts for the various companies scattered throughout the archipelago, while bidding amongst yourselves for who is going to pilot the battered plane. Bribing the pilot is essential since everyone has different contracts for different islands, and not enough fuel to get to them all! With none of you being actual pilots, and the navigation system being shot, this forces the pilot to rely on the other players for directions to successfully deliver cargo. Since everyone wants to fulfill contracts on different islands, the question really is, who should you trust?

Scott Almes designed Island Hopper, along with other titles such as Loop, Inc. and the Tiny Epic Series of games. It supports 2 to 6 players, ages 10+, and takes only an hour to play.Island Hopper is a fantastic addition to the gaming hobby, and Scott’s contribution is a game that you will keep coming back to time and again.


This one is aloft until September 6th, so don’t get stuck on the ground! [link]

Next up, Daily Magic Games adds to their stable of wonderful games with their latest offering, Merchants of Araby:


arabyBecome the wealthiest merchant prince or princess in all of Araby by establishing an entourage of merchants and allies, teaching virtues, summoning djinni, making shrewd caravan investments, and negotiating frequently.

During your turn, you’ll start a caravan and then perform as many actions as you like or can afford. You’ll add merchants and allies to your entourage, you’ll teach virtues to your opponents, and you’ll summon djinn for powerful effects.

You’ll also be doing a lot of negotiating. Simply stated, everything in Merchants of Araby is negotiable for everything. You can trade gold for camel placement, cards for products, actions for promised actions, camel placement for ally tasking, cards from entourage to entourage, cards from hand to hand, something for nothing. The list is nearly endless. If you can strike a deal, then feel free to do so.

Caravans are the primary source of income and the main reason for negotiations. Each space on the caravan will hold one camel carrying a particular product and each caravan represents a journey to a distant Araby city to sell those valuable products. Player participation, bandits, and market fluctuations will affect each caravan’s payout and you do not want to miss out on getting your share of the profits.

Add camels to caravans by tasking merchants, playing a djinn card, or negotiating with other players to generate the products you need or to add their camels to your caravan. An opponent may not add a camel to your caravan without negotiating for your permission, but unless you complete at least one full row or column on the caravan card, you’re not going to earn anything! When your turn ends, your caravan becomes locked to you and you may not add more of your camels to it unless the active player grants you permission to do so through some negotiation.

Your caravans depart at the start of your next turn, but be wary of bandits out to steal your goods as bandits tend to target the camels in the most lucrative caravan positions.


This one will be around until September 13th, so check it out today! [link]

Finally, we have Good Games Publishing with their carnival themed Unfair:


unfairUnfair is a theme park tableau building game like nothing out there. Mix your favourite themes from Pirates, Robots, Jungle, Vampires and now Ninja. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

Watch out though – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge?

Play events, build cards to your theme park tableau from the market or your hand, and draw cards in quick single-action turns.

Every player has a rival, every strategy has a counter, and every action matters in this accessible yet deep and replayable game.


The lines for this one will close on September 15th, so queue up today! [link]

Kickstarter Update – 8/9/2016

With the hubbub surrounding Gen Con, the Kickstarter projects have been quieter than usual. So with Indy returning to normal, let’s take a look at a few campaigns you might have missed.

First up we’ve got Ryan Laukat and Red Raven Games with Near and Far. A sequel to Above and Below, this game incorporates many of the same thematic and gameplay elements, wrapped up in more of Laukat’s stunning artwork:


nandfFour wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined– these are the fires that fuel the wanderers’ journeys, but can they overcome their own greed and inner demons on the way?

In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you’ll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures.

Answer the call of the ruins and begin your journey.

  • Search for a lost city in a strange and wonderful world of ruins
  • Manage and recruit adventurers, each with a unique identity
  • Read from a book of stories, building an amazing and memorable tale each time you play!
  • Choose your path in connected quest lines
  • Includes a gorgeous atlas of 11 maps to play on!
  • Buy skills for your character over a ten-map campaign
  • 2-4 players, 90 minutes


Near and Far has crushed the funding goal, but ends soon – head over before the evening of Thursday, August 11th! [link]

Next up Greater Than Games brings the powerhouse design team of Christopher Kirkman, Richard Launius, and Darrell Louder together for the epic Fate of the Elder Gods:


fotegThe time has come. All signs and portents point to this momentous night, and you and your siblings of shadow stand ready. Your cult has sacrificed much – and many – to prepare the ceremony to awaken the dread god whose name twists your tongue and whose dark purpose twists your mind. But this night is one of great power, and your lodge is not the only one who seeks to harness that power. Other cultists prepare similar yet horribly different ceremonies, and investigators roam the streets and locales of Arkham, seeking to stop the inevitable annihilation. You must strike now, before a cult of a different old one ushers in their own maddening end times. In your hands lies the Fate of the Elder Gods!

In Fate of the Elder Gods, 1-4 players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is competing to be first to summon their god, but they must also repel intrepid investigators working to seal off the gate to beyond with Elder Signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to awaken your dread master… before it’s too late!

During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell’s Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location’s Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult’s Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power.

As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God’s Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult’s lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it’s game over!

If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, “win” is a relative term as it will certainly herald the end of the world — but that’s a small price to pay for eternal servitude to the Ancient Ones.


This campaign will run until August 19th, so don’t delay! [link]

Finally, solo gamers everywhere will be rejoicing as Van Ryder Games brings a stand alone expansion to A.J. Porfirio’s hit game Hostage Negotiator with Hostage Negotiator: Crime Wave:


hncwIn Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.

Hostage Negotiator: Crime Wave uses the same “hand-building” mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn, but it features new Conversation Cards, new Terror Cards, new Pivotal Events, and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.

Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.

Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don’t own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. But having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level! Plus, with a larger box that can easily fit all released content -including the entire original game box- with room for more, you won’t have to worry about any storage concerns whatsoever. But you’ll still have the portability option of the original for taking on trips!


August 18th marks the end of this Kickstarter project, so head over there today to get your copy! [link]

Kickstarter Update – 4/27/2016

Well, this one’s a big one, kids…so hold onto your hats!

First up we’ve got a neat little RPG alternative, perfect for the groups that don’t have the time it takes to prepare for normal sessions. This is Expedition: The Roleplaying Card Game:


expeditionExpedition was born just over a year ago. We wanted to play a game of Dungeons and Dragons, but kept running into problems: nobody had hours every week to prepare a campaign. Many of our friends weren’t interested in a game that complex – or simply weren’t able to commit to playing every single week. As we asked around, we found that this was a surprisingly common problem: we’re also so busy these days that almost no-one has time for the roleplaying games of yore.

After months of brainstorming and experimentation, we came up with two solutions:

  • By putting all of the rules on the cards, we’re able to speed up setup by a factor of ten. instead of taking an hour to create characters, look up rules and crunch numbers, Expedition takes less than five minutes from opening the box to fighting monsters.
  • By utilizing an app, we’re also able to speed up game play by a factor of ten. The app handles most of the math and adds a unique real-time aspect to combat, forcing adventurers to make combat decisions quickly rather than taking several minutes to decide whether to dodge the dragon’s attack or cast a spell. Not only is this more realistic, but we’ve found it actually keeps players much more engaged than traditional combat.

Now, with Expedition, you can go on entire adventures in hours instead of months!


Expedition is ending soon, so head to Kickstarter before May 3rd! [link]


Harry Dresden fans rejoice! Evil Hat Productions has created and produced a cooperative card game set in the Dresden Files universe! Taking the cases straight from the novels, this is The Dresden Files Cooperative Card Game:


dfcoPlay Harry Dresden and his friends as they take on the cases from the bestselling Dresden Files novels in the ultimate what-if scenario—what if Harry was on the scene with allies who weren’t there in the original story?

The Dresden Files Cooperative Card Game (or DFCO) is a game where the players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario! Play Harry, Murphy, Susan, Michael, and the Alphas in the first five novels, or take on Side Jobs in a random scenario generator based on the short story collection of the same name.

Play your hand, clear the board, and beat the odds in the final showdown at the end of the book. Use teamwork, strategy, and a wee bit of luck to win the day.

DFCO is hotter than pyrofuego and cooler than Mab in a snit. Who doesn’t want to be Harry… or Karrin…Michael…we could go on, but you get the picture. The game has plenty of in-jokesand references for Dresden fans (like the unreliable range of the Blue Beetle), but it’s accessible to people who haven’t read the books.

This is a tightly tuned, strategic, cooperative game that feels intense, vital, and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session, gameplay is fast-paced and down to the wire. You can learn how to play further down this page (cleverly hidden under the “HOW TO PLAY” header).

And all of this awesomeness is set off by the original novel covers and gorgeous box art by Chris McGrath, plus dynamic card art by Tyler Walpole. It’s a feast for any Dresden fan, and a visual treat for folks new to the series!


You’ve got until May 19th to back this campaign! [link]

Next up we’ve got a slew of expansions. The first one is from Artana Games with Tesla vs. Edison: Powering Up!:


tvepuTesla vs. Edison: Powering Up! expands the world of our smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels:

  • Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points.
  • Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique.
  • AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings – an Ada Lovelace side and a Charles Babbage side – are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games.
  • Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game!
  • Female Luminaries.  Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents.
  • New propaganda cards. Six cards commemorating the U.S Presidents of the period.
  • Broken Token Premium Organizer.  A sweet birch wood insert that you can also pledge as an add-on option to organize everything in both the base game and the expansion.
  • Base Game Reprint.  We have entirely sold out the first print run of Tesla vs. Edison. We’re offering a reprint of the base game here and we’ll fulfill to our backers before anyone else when it’s back in stock.

We’ve added all this new content to provide deeper thematic play in Powering Up! while preserving the accessible mechanics and appealing game times of the original. Come experience the expanded world of Tesla vs. Edison!


May 25th will mark the end of this campaign, so don’t delay! [link]

I love a quick two player game, and I love baseball. Smash them together and what do you get? Dice Hate Me’s Bottom of the 9th. Well, a new season is here, which means it’s time for more baseball with Bottom of the 9th: Clubhouse Expansion:


bot9The Bottom of the 9th: Clubhouse Expansion builds on both the gameplay and theme of the original game by adding a ton of new players, extensive tournament rules, additional managers and support staff, and introducing brand new Equipment cards into the mix! Each team has a budget to spend on Tools like bats, balls, and pine tar, as well as Gear like new jerseys, rally caps, and more. You can even upgrade your clubhouse to benefit every player in your lineup! Cards featuring the new Shift ability and token-driven powers increase the incredible number of combinations possible while making your winning lineup.

Bottom of the 9th: Clubhouse Expansion will offer the same hallmark replay value as otherDice Hate Me Games titles from Greater Than Games, and the same high-quality components that players have come to love. Here’s a list of what you’ll find inside the box:

  • 20 New Player Cards, full-color front and one-color back, in a foil-wrapped pack
  • 25 mini-Euro sized Equipment Cards
  • 1 Reference Card
  • 2 Component Storage/Dice Cups
  • 14 punchboard Peanut Tokens
  • Revised full-color rulebook


You’ve got until May 13th to take a swing at this one! [link]

Floodgate Games is next with an expansion for their game Epic Resort. This time we’re heading back to the beach, but with a twist…for this is Epic Resort: Villain’s Vacation:


ervvThe darkest souls in the land have been busy plotting schemes and casting spells, but such extreme dedication to conquering heroes can be exhausting. So this time, the villains decide it’s their turn for a tropical getaway and it’s up to you to build a resort fit for Vampires, Witches, and Crazed Alchemists most foul.

Epic Resort: Villain’s Vacation New workers to command, new tourists to exploit, and new attractions to expand your Epic Resort.

Villain’s Vacation adds several new twists to the familiar gameplay of Epic Resort. All of the components blend seamlessly with the base game.

New Workers – Try even more combinations and strategies by mixing together the base game and new workers.

New Ways to Score – A new series of Monster Hunters allow you to catch a monster that’s attacking your resort, letting you keep it for victory points.

The Villains – Each Villain has a special ability that trigger every season or when they are attracted. Villains are worth more victory points than heroes, but don’t help defend your resort.

New Tourists – The new tourists give bonuses for things like damaged or empty attractions, letting you find new ways to take control of your strategy.

The Kraken – A new monster lingers near the docks, ready to devour tourists when new The Kraken Strikes attack cards are drawn. Once enough tourists have been eaten, the Kraken attacks the player who has the most victory points, reeking havoc on their resort… keep those Lazy Peons handy!

New Attractions – Make your villains feel at home by building new Ominous Attractions.


Head to Kickstarter before May 14th to back this project! [link]

The world of Valeria from Daily Magic Games keeps growing and growing. Their latest offering is here, so take a look at Quests of Valeria:


qovA new game set in the world of Valeria!

In Quests of Valeria you play the role of a Guild Master, recruiting and dispatching Citizens to complete quests posted in a tavern in the Capital City of Valeria to earn Victory Points. The player with the most Victory Points at the end of the game wins.

Quests of Valeria is a unique set collection game where players gather Citizens to fill requirements on a Quest. Hire Citizens from the line in the Tavern that provide you with additional actions to build combo’s of free actions!

In Quests of Valeria, 2 – 4 players compete to complete quests by hiring citizens at the tavern in about 45 minutes.

There are two main cards in Quests of Valeria: Citizen cards and Quest cards.

Citizen cards appear in a line in the Tavern and are hired to your guild (tableau) by discarding the required amount of cards noted by their spot in line. You can also hire them from your hand by discarding 2 other cards from your hand. You can complete Quests by discarding Citizens from your guild that match the necessary icons and resource counts on the Quest cards.

Quest cards appear above the line in the Tavern. You can complete Quests that are in the Tavern or Reserve a Quest to complete on a later turn. Make sure to complete Quests that give you extra bonus points from your Guild Master at the end of the game!


This one will be over before you know it, so check it out before May 6th! [link]

And last, but certainly not least, we’ve got Cavern Tavern from the folks at Final Frontier Games:


cavetaveCavern Tavern is a worker (dice) placement and resource management board game that is set in a fantasy world. Each player assumes the role of a worker in the tavern. Your job is to serve drinks, work in the kitchen, do chores, and on top of that try to keep every guest happy, including the nasty and greedy barkeep. Here’s a glimpse of the story behind it.

Every player has 4 dice that represents his available actions. On each turn, a player can assign his dice to 1 of the 21 locations in the tavern. These locations require different amount of dice value and each location holds a different reward. The players can choose to place 1 die on a location, combine them in groups to receive bigger rewards, or discard them to receive benefits that will help them advance in the game. So when the player rolls his 4 dice, he has a lot of options where to put them and how to use them, thus forming a strategy and reducing the luck factor to minimum.


This campaign ends on May 20th, so don’t delay! [link]

Kickstarter Update – 4/12/2016

It seems that Kickstarter projects seem to come in waves. There are times where it will be several weeks between projects of interest, and suddenly a slew of them hit within a few days of each other. Feast or famine, as they say…but if there’s a feast, we might as well eat. Or something like that. Yeah…um…moving on…

Action Phase games has been tearing it up lately, producing quality games and delivering on-time (if not early). Given their record, it’s no surprise that they’ve already funded their latest offering, Aeon’s End:


aeonsendThe survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems. These gems transform the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

Aeon’s End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that invite careful planning of every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.


Get in on this one before the end date of May 5th! [link]

The good folks over at Looney Labs have been making games for years now, and are best known for the Fluxx series of games. What you may not know is that they also produced a wonderful set of abstract games which all used plastic pyramids. Over the years these have become increasingly hard to find. Well, thanks to Kickstarter, you have a chance to get them once again with Pyramid Arcade:


pyramidPyramid Arcade is a complete boxed set of 22 of the best games for the Looney Pyramids. Whether you are new to Looney Pyramids or have been playing with them for years, this game set will bring you endless hours of enjoyment!

We have something for everyone! From fast games to long games, luck games to strategy games, simple dexterity games to brain-burning puzzle games, games for two and games for ten.

Many of the games in this collection are pure abstracts, but some will take you to other worlds. Get ready to become everything from a microbe fighting for control of a petri dish to a galactic overlord commanding an interstellar space fleet. You’ll build rockets, hack computers, send armies across epic battle fields, and fight as both insects on a flower petal and space marines teleporting between lunar outposts.

Here’s what you’ll get… a whopping 117 components in all!

  • 90 Pyramids
  • 8 Mini Game Boards
  • 1 Two-Sided Folding Game Board
  • 2 Deluxe Plastic Boards
  • 9 Dice
  • 1 Deck of Special Playing Cards (with 5 suits!)
  • 1 Mini Deck of Twin Win Cards
  • 1 Deck of Arcade Cards
  • 1 Drawstring Bag
  • 1 Turn Token
  • 1 Starship Captain Sticker
  • 1 Instruction Book


This one is already stacking up to be a massive success, so join in the fun before May 4th! [link]

Hold onto your wallets, folks – it’s another Cool Mini or Not project…Rum & Bones: Second Tide:


rabcmonIn Rum & Bones: Second Tide, 2 to 6 players will take control of one of two deadly pirate crews: The mysterious and monstrous Deep Lords, who seek to claim Davy Jones’ treasure in an effort to flood the world and reshape it to their liking, or the Marea de la Muerte¸ a crew of ruthless gold-seeking Spanish cutthroats who will stop at nothing to claim the treasure for their own greed!

Players control teams of three to five heroes, depending on the number of players, each with various and unique powers and abilities. These Heroes are drawn from five different classes, each with their own strengths and weaknesses:

  • Captains: Jack-of-all-Trade Heroes who specialize in buffing other Heroes.
  • Brutes: The toughest of the tough, Brutes can take a ton of punishment and only get stronger for doing so!
  • Gunner: Ranged damage dealers, Gunners have the lowest HP of all classes, but can also dish out the most hurt.
  • Swashbucklers: Like Gunners, Swashbucklers specialize in dealing damage, but prefer the up-close-and-personal approach.
  • Quartermaster: While they don’t deal the most damage, Quartermasters make up for it in raw utility: specializing in healing and buffing Heroes, and also enhancing your Deckhands and Bosuns!


You’ve got plenty of time to leverage a second mortgage on your house, as this one will be around until April 28th [link]

What do you do when you have a game based off one of the most popular movies from the 80’s? Make a sequel! While the initial Ghostbusters game seemed to get mixed reviews, Cryptozoic pressed on with their release of Ghostbusters II:


gb2In GHOSTBUSTERS: THE BOARD GAME II, one to four players take on the roles of the Ghostbusters. You’ll investigate the mood slime that has flooded the city, causing earthquakes and riots in an attempt to bring Vigo and his minions back. The three brand-new campaigns have you taking on spectral threats like the Scoleri brothers, riding the Statue of Liberty, and battling through Vigo’s ghost army. The game features figures based on original designs by Dan Schoening and an original story by Erik Burnham, both veterans of IDW’s Ghostbusters comic book series.

The world is in danger! Are you ready to answer the call again?



This one has already blasted through the funding goal, so it’s all stretch goals from here until May 9th! [link]

Kickstarter Update – 3/23/2016

There seems to be a trend in Kickstarter projects of late, with some very successful projects using similar formulas to find funding: some are reprints, some are based on pop culture from our youth, and some are just “neat”. This week we take a look at three Kickstarters which fit each one of those categories.

First up we look at The Daedalus Sentence from Eagle-Gryphon Games, which features a rotating modular board:


daedalusThe Daedalus Sentence is a cooperative escape game that challenges players to use limited actions and effective communication in order to flee from their captors and escape a dangerous and ever-changing prison. Use your actions to explore your surroundings, overcome guards, or change the layout of the prison itself – just be careful that the moves you make to save yourself don’t doom a teammate!

In the year 2083, an alien race known as the Loctae descended on planet Earth, killing billions and capturing and containing the few million that remained. The survivors were sent to locations throughout the galaxy, to work as slaves or as subjects for genetic experiments.

The most infamous of these locations, known as the Hive, is a Loctae space station orbiting Ganymede. Here, prisoners are harvested for their genetic material, which is used by the Loctae to make genetic hybrids engineered for aptitude in any skill the Loctae require. A few have tried to escape, but none have succeeded. Those who are not lost in the station’s labyrinthine halls are recaptured by the station’s guards and then moved to the front of the list of those who are to be processed.

The failed escapees blabber about the twisted and spliced creatures that roam the corridors of the maze, as if they were in the Labyrinth of King Minos. The remaining survivors now call their plight “The Daedalus Sentence”, a grim tribute to the facility’s designer.

The main feature of the game is its rotating board. The board has four rotating rings, with players starting in the center prison cells and making their way to the outer ring, where they must find the final exit to make their escape. When players start the game, the entire board will be hidden. As they move from the start location, they need to spend actions to flip over tiles in order to discover the layout of each ring. Their main objective is to find the gate to the next ring, but as they explore they will discover tiles both beneficial and perilous. The tiles may allow them to influence the movement of enemies or the maze itself, but they may also spawn additional enemies that will hunt for the players until subdued. If the players can make their way through all four rings, find the final exit, and escape together, they win!


There’s a bit of a price tag on this one, but if it works well, it might be worth it! Head over before April 5th to check this one out! [link]


Next up, the 80’s return once again in 2016 with The Goonies: Adventure Card Game from Ben Pinchback and Matt Riddle, along with Albino Dragon:


gooniesIn THE GOONIES: Adventure Card Game, you play as a ragtag group of kids from the Goon Docks neighborhood of Astoria, Oregon. You must join together on a quest to find the treasure of legendary pirate One-Eyed Willy so that you can save your homes from demolition! You will need to keep your wits about you and use your unique skills to avoid One-Eyed Willy’s booby traps and also stay one step ahead of the Fratellis, a family of criminals intent on claiming the treasure for themselves.

As players, you will each represent a member of The Goonies, and you must all work together as a team. Unlike in most games, in The Goonies: Adventure Card Game, players do not take individual turns. You will collectively pool your cards to take team actions, working each turn to clear obstacles, move between locations, evade the Fratellis, and map a path to the ship of One-Eyed Willy.

To win, you must discover the gem at each of the five locations, and successfully store them along the paths you’ve previously mapped. Each turn, more obstacles will appear — maybe even the Fratellis! You will lose if there are ever five obstacles present at any one location, or if there are five total Fratelli cards in play, or if you exhaust the encounter deck.


You can see if Sloth still loves Chunk by heading to Kickstarter before April 14th! [link]

Tasty Minstrel Games is bringing another reprint to the masses by re-releasing Wolfgang Kramer’s classic Colosseum. I should note that if you’re a fan of games with “pimped out” components, this one’s gonna have some nice perks with it!


new_colosseumIn Colosseum each player is a Roman impresario – producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen— all to commemorate the opening of the Amphitheatrum Flavium, the Colosseum.

Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle…rare and exotic animals prowling the arena floor…and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today — the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come…


Hurry over to Kickstarter before April 16th to nab this one! [link]

Kickstarter Update – 3/8/2016

First up in this week’s Kickstarter Update, Minion Games, along with designers Luke Lurie and Tom Jolly, brings us back to the world of The Manhattan Project with The Manhattan Project: Energy Empire:


meempireWorld War 2 has become a memory, and global power is shifting as modernization changes the world. Nations scramble to upgrade their energy production to keep up with the rapid growth. The price of oil is going up, and nuclear energy is the wave of the future.

In Energy Empire, each player takes control of a nation vying for power in the second half of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping new sources of energy.

The major threat in Energy Empire is not war, but uncertain global impacts that affect all nations. Your actions come with a cost. As nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can reduce the harmful effects of industry, and help avert a global crisis.

Manhattan Project: Energy Empire is a stand alone game in our “Manhattan Project” line of games. It shares many of the same mechanics from the original top 150 award winning game, but with less “take that” actions. Designed by established game designers Luke Lurie and Tom Jolly.


Head to Kickstarter before April 7th to back this one! [link]

Up next is Action Phase Games with another addition to their small box line – Retreat to Darkmoor:


darkmoorThe foul forces of Darkmoor have amassed their legions to strike at the Capital City. Despite their well-laid machinations, something awaits them within the city walls: the realm’s legendary heroes, who have gathered to council the king. Failing to siege the city, each overlord’s minions must now retreat to Darkmoor lest they be captured—or worse.

In Retreat to Darkmoor!, 2-4 players assume the roles of dark overlords of the realm, each commanding an identical deck of minions. Your goal: to successfully evade the legendary heroes and take refuge in the various locations of Darkmoor. Each minion that manages to escape will count toward control of a location, but beware of your so-called collaborators, as each overlord also scores points for eliminating rival minions!


You’ve got until April 3rd to check this one out, so don’t delay! [link]


Finally, Eagle-Gryphon Games and designer Alf Seegert team up on the two player game Heir to the Pharaoh:


heirAncient Egypt is going to the dogs — or maybe to the cats? Displeased by his children, the Pharaoh favors his pets instead. He has decided to alter the lines of succession and will bequeath his entire kingdom either to the feline goddess Bast or to the canine god Anubis, but which one?

In Heir to the the Pharaoh you and your opponent play as Bast and Anubis, each one vying for the Pharaoh’s affection — and for his throne! Impress the Pharaoh by digging your mighty paws into the sand. Build majestic Shrines, Sun Temples and Obelisks! Use Animal Magic to unleash the power of the gods, who will help you win the favor of the Pharaoh!



This one will only be around until March 17th, so you better hurry! [link]