Gamelyn Games and Scott Almes have been cranking out games in the Tiny Epic series, and we finally have the next installment with Tiny Epic Western:
In Tiny Epic Western, you are the boss! And upon your boss card, you will keep track of your posse and your influence.
You’ll be sending your posse members around town to play poker, gain influence, and purchase buildings.
Each location offers compelling options of where to place your posse members. Like using a building there, gaining instant influence, or doubling down for extra influence at the risk of not getting any.
You will play a poker hand at EACH location you send a posse member to.
Winning will get you the “poker pot” and any extra influence from a “double down” spot. You will need this influence for acquiring buildings later on in the round.
The Sheriff’s Office is a unique location offering players the ability to change the value or suit of their poker card. It also offers a way to acquire an extra building each round and even activate your 3rd posse member!
BEWARE! If you’re standing in the way of your opponent, they can send their posse member in for a duel and possibly take your spot!
Fighting doesn’t go unnoticed around here, or unrewarded for that matter, it is the wild west after all. The winner of the last duel always takes the wanted card.
After the locations have been resolved, and players have gained influence for their winning poker hands, a buying phase occurs. Players can now use their influence to acquire one building from a location where they have a posse member. Remember, hitting up the Sheriff’s Office can get you an extra buy during this phase; that can be a real game changer!
Buildings offer you victory points, access to their abilities, and industry influence.
At the end of each round, the player who had the best poker hand at the Town Hall advances one of three industries forward in their rank.
At the end of six rounds,or as many bullets as a revolver can hold, the game is over. The industries have now been ranked 1st through 3rd and the majority share holders (players with the most industry influence) will be paid bonus victory points respectively. Players add that to the sum of their victory points gained from acquired buildings, with the wanted player gaining an extra 2, and the player who has the most victory points is the winner!
Polish up your spurs and check this one out…but hurry! It’s only around until February 6th! [link]
Eagle Gryphon Games has been bringing a lot of titles to Kickstarter lately, and the quality of the output has been amazing. Next up from them is a reprint of the 2013 game Continental Divide:
The Civil War is over! America strives to tame the American Continent and the key will be to connect sea to shining sea with iron horses and steel rails– thus opening the vast untamed lands to millions of adventuresome citizens weary of war. This strategic railroad game extends from the muddy Mississippi to the coast of California.
Each player founds railroads, determines share distributions and capitalization, invests in various companies they and others have founded, expands the companies across the country, and competes for the most victory points (not net worth) at the end of the game. Railroads are built across the river valleys, plains, deserts and ultimately, over the great Continental Divide!
Released as part of the Winsome Games’ Essen Collection 2013, Continental Divide is not a game of luck or chance, but a competitive struggle of wits, savvy and guile. Many decisions await the creators of these railroads, including what routes to build, how to capitalize, and what goals to set — both short and long term. This modern classic has all the challenges faced by the empire building capitalists that created a modern superpower.
In the middle of the 19th century America felt the pull of the Pacific. Those that dreamed of wealth and adventure traveled west, across the roughest terrain and harshest environs. For the Eastern railroad companies this meant new opportunities, and for those that dared to cross the treacherous Continental Divide fame and fortune awaited. It’s up to you, the railroads’ major stockholders, to control the actions of not just one, but of up to 8 railroads attempting to connect the Mississippi River to the bustling port cities of the Pacific Coast.
Check this one out on Kickstarter before it rolls out of town on January 27th. Well, it’s the 28th…but it’s at midnight. So, yeah. [link]
Finally we’ve got a game for those of you that like to fly solo once in a while. Victory Point Games has a stunningly beautiful game for us with the second edition of Nemo’s War:
Set in the year 1870 of Jules Verne’s classic novel Twenty Thousand Leagues Under the Seas, assume the role and motive of Captain Nemo and set sail in his amazing electric-powered submarine, the Nautilus.
Nemo’s War: Second Edition is a single-player board game of underwater exploration and combat. You will search the oceans, combat vessels of all nations, brave the hazards of the seas, find mysterious treasures, behold and chronicle amazing wonders, and travel around the world in your quest for knowledge and vengeance.
This second edition of Victory Point Games’ popular solitaire game from designer Chris Taylor is a greatly enhanced offering, featuring mass-production printing and amazing Ian O’Toole art and graphics throughout.
- Decision-rich, narrative-enhanced solitaire gameplay
- Four Nemo “Motive” objectives, three levels of difficulty, plus other gameplay options
- Channel your “inner-Nemo” in an immersive strategy role-playing experience
- Great references and quotations from 20,000 Leagues Under the Seas by Jules Verne throughout
Nemo’s War will be on Kickstarter until January 28th and is blowing through stretch goals. Head over there today! [link]