Board Everyday Podcast #15 – LCG vs CCG and Game Scoring

On our latest episode, Dan is joined by Sean and Don as they talk a lot while saying very little. Listen in as Sean and Dan fight over why one of them won’t play LCGs, hear our thoughts on how a perception of score can effect your enjoyment of a game, and hear what we’ve been up to lately.

This episode contains portions of “Vodka and Beer” by The Vivisectors, licensed under a CC Attribution-NonCommercial-ShareAlike License. Find more at thevivisectors.bandcamp.com

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Kickstarter Update – 2/7/2017

Much like flowers in the spring, the onset of the new year brings with it a whole slew of new Kickstarter games. Let’s start the new year off right and take a look at some ongoing projects!

First up we’ve got a perennial Kickstarter creator, Eagle Gryphon Games, with the newest addition to the Railways of the World series – Railways of Nippon:

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Railways of Nippon (occasionally abbreviated as RON) is a 2 to 4 player version of Railways of the World (ROTW) and includes a new map of Japan designed by the superstar Japanese game designer Hisashi Hayashi. We have put this “base-game-equivalent for up to 4 players” edition together to invite new players to dive into the Railways of the World (ROTW) series at a great price. Improvements include:

  • A lower MSRP due to the reduction in size to 2-4 players
  • A much smaller and much sturdier box, sized for easier storage
  • New player colors that do not overlap the supply and demand colors of the cubes and the cities
  • A new ECM — the “timer” of the ROTW series of games
  • Water drops on the maps to indicate water hexes and avoid confusion
  • Four scoring track disks (in player colors
  • Optional Components (for sale separately) such as different-colored engines; hotels, mines, fuel depots; and switch tracks.

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Railways of the World is an amazing game, and expansions are always welcome. If you’re looking to pick another one up, be sure to back this one before February 14th. [link]


Last year Alban Viard had Kickstarter success with Tramways, and he’s back again…with more for the same game! Expanding on the base game, here’s Tramways: Paris/New York City:

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Tramways: Paris / New York City includes one large, 42cm × 60cm, 2-sided gameboard, folded into 4 sections, with a map of the Paris of the 1920s on one side, and a map of New York on the other side. It also includes a A4 rulesheet that explains the rules differences, and the peculiarities of each map.

Both maps have very special characteristics, and feature some traversable waterways. In Paris, you will have to make the best use of the river Seine, because not only can you build bridges across it, your passengers can ride along the Seine in tourist riverboats — Tramways is no longer only about the trams! In New York, you will need to cross the East River in order to access the most profitable and rentable areas of the city. This is going to require constructing some expensive bridges….

Both maps are illustrated by Todd Sanders, and these new maps will help highlight the depth of the game, while simulating construction in these two legendary cities, each with its own characteristics. I created these maps to recreate the time period and the geographical situation of these two metropolises in the early 1900s. I hope you will enjoy not only revisiting the game Tramways, but also riding the tramways through these two great cities at the turn of the prior century….

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Be sure to head on over and check this one out. If you’re new to Tramways you can also get the base game, but only if you’re there by the 28th of February! [link]


The next project comes to us from another crowdfunding veteran, Indie Boards and Cards – a dungeon building adventure called Delve:

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Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull Cavern. Gold, treasures, and perilous encounters await behind every door! Grab your gear, sharpen your swords and watch out for those kobolds!

In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn, place a dungeon tile and a delver, explore the dangers below and search for loot. When a room or corridor is completed, delvers must fight for their share of the gold and treasure. If a player manages to complete a room alone, they instead must overcome dangerous encounters before collecting their riches. Designed by legendary talents Richard Launius and Pete Shirey, Delve combines tile laying and an immersive narrative experience in a new and exciting way.

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To get a deeper look at this one, get moving to Kickstarter before February 15th. [link]


In a marked departure from their recent projects, Gamelyn Games jumps into the 4X world with their big box game Heroes of Land, Air, & Sea:

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Heroes of Land, Air & Sea is a 4X style board game (eXplore, eXpand, eXploit, eXterminate) for 2-6* players that plays in 2 hours, and features 80 highly detailed miniatures, including an option for pre-painted hero figures, and over 30 constructs! *To play with 5 or 6 players you would need at least 1 added Faction Pack. The core game plays 2-4 players.

Heroes of Land, Air & Sea breaks the mold of regular 4X games in that it is easy to learn, simple to play, and games only last 2 hours. It is a Scott Almes design after all, designer of the Tiny Epic series.

It’s this simple: each player performs two actions per round. You can take a Capital Action, which could be followed by other players by using a peon. Or, you may take a Conquest action, which can be rallied and allow you to double down on your own actions. After each player has taken their two actions, players will collect resources based on the regions they control and then start a new round. This continues until a player triggers one of the four end game conditions: Expand, Exploit, Explore, or Exterminate!

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The 25th of February marks the end of this campaign, so go check it out today! [link]


One of our favorite party games is the fantastic Monikers, created by Alex Hague and Fred Benenson. Their next project seems to continue along these hilarious lines. Check out Pitch Deck:

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The concept is super simple—combine a Pitch card from your hand with a Company card on the table to create a new business. Then everyone makes a quick elevator pitch describing what their company does. One person plays an investor, who decides which company everyone will secretly fund that round. At the end of the game, the funding amounts are revealed, and there are two winners: the person who pitched the most valuable company and the person who invested the most in that company.

We’ve been working on Pitch Deck for the past year, and we’ve gotten it to the perfect combination of smart/dumb that makes a party game great. Seeing friends and strangers pitch the most absurd, deranged, and oddly compelling startups has been some of best times we’ve ever had playing games.

We think you’ll love it.

It’s made by Fred Benenson and Alex Hague—the same internet weirdos behind Monikers (“the most you’ll ever laugh playing a game”) and Emoji Dick (“astoundingly useless”).

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This project will only run until February 16th, so go take a look! [link]

Board Everyday Podcast #14 – 10×10 and Granite Game Summit

This week Dan and Laura sit down to talk about 10×10 challenges, the BG Stats app, and games they’ve played recently. Kimberly Bullock of the Granite Game Summit crew stops by to talk about their upcoming April event!

This episode contains portions of “Vodka and Beer” by The Vivisectors, licensed under a CC Attribution-NonCommercial-ShareAlike License. Find more at thevivisectors.bandcamp.com

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Plan B Games Founded, Will Release Century: Spice Road

A new game company has recently emerged from their cocoon – Plan B Games. Headquartered in Quebec, Plan B is spearheaded by former Z-Man Games CEO  Sophie Gravel. With a mission to “Bring together exceptionally talented people to create and release exceptionally good games”, Plan B Games will be using a technique I haven’t seen before: logos that change based on the box. The logo will have an “endless color palette” and some examples are below:

 

 

 

 

 

 

 

 

 

 

 

 

 

As their first offering, Plan B Games will be releasing Century: Spice Road from Emmerson Matsuuchi of Nazca Games. Formerly titled Caravan, this title seems to have been a casualty of the Asmodee acquisition of Z-Man Games. Spice Road will be the first in a Century trilogy of games:

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Emmerson Matsuuchi presents Century, the trilogy a stand-alone mixable game that explores the history of the most famous trading markets across the eras.

Century: Spice Road, the first title in the trilogy, is set in the 15th century, during the apex of the first commercial trade road. In this highly addictive game you will be fascinated by the ingenious hand-management mechanisms and its powerful combos. Literally impossible to put the box away!

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According to their website, each title is set in different centuries, from the 15th to the 17th, and depicts the major trading systems and routes of these eras and the first will feature the art of Fernanda Suárez.

Century: Spice Road will release internationally on June 14th, 2017.

Board Everyday Podcast #13 – Holidays and Dead Last

Dan, Laura, and Sean bring their picks to you for games to play during the holidays. We review the fun party game Dead Last by Smirk & Dagger Games, and also talk about holiday sale pricing!

This episode contains portions of “Vodka and Beer” by The Vivisectors, licensed under a CC Attribution-NonCommercial-ShareAlike License. Find more at thevivisectors.bandcamp.com

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Board Everyday Podcast #12 – BGG.CON (and life) Recap

After a long absence, we’re back to talk about 2016, Granite Game Summit, BGG.CON, and moving forward!

A very special thanks to those folks who took time out of their busy BGG.CON schedules to grant us interviews:

Frank DiLorenzo – R&R Games
Sara Erickson – Renegade Game Studio
Lance Myxter – Tasty Minstrel Games
Sean Brown – Mr. B Games
Alex Yeager – Mayfair Games

This episode contains portions of “Vodka and Beer” by The Vivisectors, licensed under a CC Attribution-NonCommercial-ShareAlike License. Find more at thevivisectors.bandcamp.com

 

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Game News: Master of Orion, Terra Mystica Digital

It’s no secret that the board game world has been blowing up over the last few years, and as a result we’re seeing a ton of crossover IP games. From games derived from 80’s pop culture to those set in worlds made popular by video games, we’ve seen visible signs that there is money to be made on nostalgia.

Today’s game is no different. Hobby World games has announced one of their offerings for 2017, and it is Master of Orion: The Board Game:

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moorionBased on the classic strategy video game, the competitive tableau-building game requires 2-4 players to choose from several races (Humans and various alien races), build systems using their cards, and manage their resources in order to win. Designed by Ekaterina Gorn and Igor Sklyuev and adapting the art style from the 2016 reimagining of the video game, Master of Orion: The Board Game has been one of the moss buzzed about games prior to and during this year’s Essen Spiel board game trade fair.

In Master of Orion: The Board Game, each player begins with a board that has four tracks: Food, Fleet, Production, and Loyalty. The starting numbers on these tracks depend on the race a player chooses, with choices including fan favorites the Darloks, Psilons, and Humans. Each round, players gain resources and a number of actions, as determined by their board. Players spend their action cubes on each turn to manage their resources (Food, Fleet, Productions) and build systems. Since this is a tableau-building game, players use the cards in the deck to build up to four systems, each comprised of a maximum of five cards that represent various Structures, Ships, and Planets. Victory Points are gained by playing cards, creating matched sets, attacking opponents, and having certain resources and cards at the end of the game.

The game’s end is triggered in one of three ways: when a player has 0 Loyalty, a player has five cards in each of their four systems, or eight rounds of play have been completed. There are different paths to victory as players can focus on military means—training spies and attacking alien planets—or the path of creation—controlling the weather and constructing space fleets. The winner is the player with the most Victory Points, who is deemed the leader of the most developed civilization and therefore appointed as the Emperor at the Galactic Council.

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Expect Masters of Orion to hit shelves sometime in early 2017.


While I hesitate to even mention this given the almost complete lack of information available, this tweet made me VERY excited:

 

Terra Mystica on digital platforms? Take. My. Money.