RPG Sessions – Phandelen

It’s been a little while since we’ve looked in on our fearless adventurers as they journey to Phandelen. Life, as it will do, got a little busy, so there’s only a couple evenings to recap!

When we last saw the group, they had just made their way out of the caves and into the town of Phandelen. Now, as a relatively new DM, the thought of these guys running loose in a town scared the bejesus out of me. It is a small town, to be sure, but there’s still any number of places that they could choose to go. So the night before and that afternoon? I prepped and then prepped some more.

I’ve learned that index cards are your friends as a DM. I write little crib sheets down for each building and business that the PCs could wander into. Notes about the people they will find there, any wares for sale, general atmosphere…it’s all on the card. It’s very helpful.

Thankfully, it was night when the party arrived in Phandelen, so the inn, (a nice place to sleep for once) was their top priority. Upon awaking, they set off to explore the town a little and collect on some debts. During one of their excursions, they happened upon the local ruffian group in town – the Redbrands.

After a bit of a fight, they had dispatched four of the brigands and were off to find where the rest of them were staying. So up to Tresendar Manor they went, where the Redbrands were rumored to be hiding out. A quick survey of the area led them into the cellars, where they made short work of the first guards they found.

Things started really getting interesting at this point – behind a secret door was a nothic, and he was really on the fence about whether to devour the party or to let them pass. Thankfully the nothic had a taste for flesh, and they fed a couple of the Redbrand corpses to the creature…so he let them pass. Granted, they later decided to go back and slay the beast, but for now? Crisis averted.

Now, I’m not going to spoil too much of the adventure on the off chance that one of my readers has yet to play this adventure. The party made it through, missed the bad guy (yes, Sam, you were right – that WAS a familiar), but saved a family. But I will share a story about why I LOVE RPGs.

See, the party’s cleric decided to have some fun at the expense of our warrior. During a fight with some skeletons, Tychon (the cleric) decided to use one of his cantrips to make a sound appear to come from a skeleton. That sound? Rend……..which is the warrior’s name. Well, he went crazy and started recklessly attacking everything. It was one of those moments that had all of us in stitches!

Join us next time as we head back to the town proper and do some more exploring!

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