Kickstarter Update – 2/10/2016

It seems that the past few weeks have exploded with Kickstarter projects, so let’s dive in!

First up, Greater Than Games has the final entry into the Sentinels of the Multiverse with OblivAeon:

somThe heroes of Earth and beyond have fought against the effects of an unknown cosmic power for a long time, and each time they managed to prevail. However, other realities and timelines have not been so fortunate. The goal of this cosmic entity’s encroachment upon the Multiverse has been the collapse of all realities and timelines into a singularity which will self-implode, leaving naught but OblivAeon, the true heir to nothingness.

OblivAeon itself has manifested on Earth in this timeline to put an end to the pitiful resistance. If it succeeds, everything will be destroyed. However, if the heroes are able to stop OblivAeon, the cracks which run through all realities will be repaired as the cosmic power that created them is destroyed, effectively cutting the timelines and realities off from each other.

One way or another, the Multiverse ends here.

This one hit Kickstarter on the 9th and was funded in a snap, so head on over before March 11th to watch those stretch goals disappear! [link]


Next up we’ve got IDW Games (and childhood nostalgia) hitting gamers in the wallet with Teenage Mutant Ninja Turtles: Shadows of the Past:

tmntCowabunga!

It’s here! The Teenage Mutant Ninja Turtles game you’ve been waiting for! Play as one of the four turtle brothers (and some of their trusted allies), and defend New York City from thugs, ninjas, and of course the Shredder!

Teenage Mutant Ninja Turtles: Shadows of the Past is a story-driven adventure game for two to five players who will duel it out street by street and mission by mission to save (or conquer) New York. The game is based off of IDW’s ongoing comic book universe and features missions taken straight from some of the series’ biggest moments. Designed by the legendary Kevin Wilson (Descent, Arkham Horror) with input from Kevin Eastman and IDW’s entire TMNT creative team, this highly thematic adventure features incredible mechanics and gameplay. You’ve seen dice-chucking combat, but this is dice-nunchucking at its finest!

The Teenage Mutant Ninja Turtles Hero Combat System:

Each Hero player in the game receives their own custom set of dice and Special Move cards uniquely matched to their character’s fighting style.

While it’s fun to have your own unique dice and moves, what really sets this game apart is the shared dice mechanic once combat begins.

Each round, every Hero player simultaneously rolls their dice then lays them out in front of their play area, strategically positioning their dice from left to right in order to lend help to their fellow players.

This means that on the active player’s turn, they’ll have access to their own dice and their teammates’ closest dice on each side of their character. This innovative system helps save players from useless rolls and thematically expresses how closely knit the team is. The only way to defeat the Foot Clan is to truly fight as one. It’s the ultimate co-operative system.

Despite the unique approach of having almost no gameplay information on the page at first, this one funded in a day, so head on over before February 25th and check it out! [link]


 

Daily Magic Games is next on the scene with their village building card game, Villages of Valeria:

valeriaVillages of Valeria is a village-building card game in which players establish resources, construct buildings, and attract adventurers to become the next capital city of Valeria. Take on the role of a Duke in the vast and beautiful kingdom of Valeria and, on your turn, lead the table by selecting an Action – Harvest, Develop, Build, Recruit, or Tax – for everyone to perform while you get a slight advantage for being the Active Player.

Villages of Valeria is a stand alone game set in the world of Valeria and takes place just before the hordes of monsters invade the kingdom in Valeria: Card Kingdoms.

The game is played over several rounds where players take turns being the Active Player. The Active Player chooses an Action and, in turn order, all other players may follow and do the same Action but at a slight disadvantage.

Actions

HARVEST: Draw 3 Cards.
Follow: Draw 1 Card.

DEVELOP: Discard 1 card to add a Card to your Castle as a Resource.
Follow: You may discard 2 cards to add a Card to your Castle as a Resource.

BUILD: Place Gold on Resources to add a building to your village and draw 1 card.
Follow: You may place Gold on Resources to add a building to your village.

RECRUIT: Pay 1 Gold to add an Adventurer to your village.    Follow: Pay 2 Gold to add an Adventurer to your village.

TAX: Collect 1 Gold and draw 1 Card.
Follow: None.

Victory!

The game ends after the turn in which any player’s Village contains the target number of Buildings and/or Adventurers. This can happen either because the Active Player has built a Building or recruited an Adventurer, or because another player following the action has done so. The entire Action is played out, so even if the Active Player has triggered the end of the game, all other players still get a chance to follow the Action and add to their own Villages.

Count up your Victory Points and see who’s village will become the next capital city of Valeria!

You’ve got until March 1st to back this one, and the price is very right! [link]


Finally, North Star Games revisits their Evolution Game System with the newest entry, Climate:

climateIn Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.

We also have some fantastic stretch goals lined-up for you including dramatic Climate Events cards for volcanic eruptions and planet-smothering meteors!

If you don’t own Evolution, then buy the stand-alone Evolution: CLIMATE ($55 pledge level). It contains everything you need to play Evolution: CLIMATE.

If you already own Evolution, then buy the Evolution: CLIMATE conversion kit ($25 pledge level).  It contains everything you need to transform the base game into Evolution: CLIMATE.

Nice to see that you can get in much cheaper if you’ve already got Evolution…and I’m sure this will be the trend moving forward! This one will only be around until March so make sure you head over there before this campaign is extinct! [link]

 

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