RPG Sessions – Into the Cave

One of the first pieces of advice I was given as a new DM was this: Plan. And then plan some more. BUT…remember that your players are always, and I mean ALWAYS going to fuck up your plans.

Well, this was more true than I could have imagined.

So I’ll give my obligatory spoiler alert here…if you’re planning on playing as a PC through the Lost Mine of Phandelver adventure? Stop reading now. Seriously. Otherwise? Read on!

After our heroes made their way to the head of the trail, they found a cave with a stream coming out of it, with a dense thicket to the east side. Hiding in this thicket? Goblins, of course! The party made short work of the two sentries and headed in the cave.

Now off to the right was a room with a few wolves, and then the rest of the cave system was up the main path alongside the stream. There was, of course, a natural chimney which came down from the final room into the wolf lair, acting as a trash chute. And wouldn’t you know it, but they decided to shimmy up the chimney.

The halfling ranger tried first, falling out of the chimney after only a few feet. But the half-orc warrior? He made it all the way up. And then he secured a rope and the other three came up with him. So there they were, now with surprise, facing a bugbear, two goblins, and a wolf.

All in all, the battle wasn’t as hard as it might have been were they already beaten up. So they cleared the rest of the cave system with relatively minimal wear and tear, and are moving on to the next part of their adventure.

I think the biggest thing from this session was the use of a crit/fumble chart for 1’s and 20’s that were rolled. And believe me…that thing saw some use. Nothing really untoward happened to the PCs, but the monsters took a beating.

In two weeks we’ll get back to the road and see where it takes them!

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