With the year coming to a close, let’s take a look at a few Kickstarter campaigns that might tug at your wallets one last time.
Iron Kitten Games and Dan Cunningham are first up with Lunarchitects, which is a reimagining of Matthias Cramer’s Glen More:
You and your fellow players are architects at Luna Mare, the architectural firm planning the first base on the moon. You will compete with your coworkers for access to building blueprints, astronauts, and construction resources—all to develop the most successful moonbase!
Lunarchitects is a medium-weight strategy game that has players moving their pawns forward in a refilling circular queue to claim building blueprints. Players use the claimed blueprints to build personal moonbase plans in front of them. But instead of turns proceeding clockwise, the player furthest behind in the queue always takes the next turn. This makes blueprint choices a matter of quality over quantity. Blueprints from four stages are shuffled then stacked, with buildings increasing in both cost and power. Each time all players complete a lap of the blueprint queue, scoring occurs; the game ends after the fourth round of scoring. The player who has collected the most points is the winner, and their plans will guide the creation of the first settlement on the moon!
Unknown tile arrangement, variable scoring schemes (determined before the start) and unique player setups makes the game very replayable, as there is never a single most-powerful strategy. By an independent designer/publisher and inspired by the well-loved game Glen More, Lunarchitects is a family game for 1-5 players that plays in about an hour.
If you’re looking to back this, best hurry up! The campaign closes Tuesday, December 8th. [link]
Next up we’ve got Fantasy Fantasy Baseball from designers Daryl Andrews and J.R. Honeycutt, featuring art by one of my personal favorites, Rob Lundy:
Fantasy Fantasy Baseball is an inventive new card game in which you are the Wizard manager of a baseball team of powerful and gruesome fantasy creatures battling through a season of fantasy baseball. Go head-to-head against other Wizard managers for Victory cards while building up your team’s statistics for even more Victory cards. But beware, your players may have spells cast on them.
Instead of the typical fantasy baseball experience taking months to play, the entire Fantasy Fantasy Baseball experience is boiled down to 10 minutes per player. The amazing fantasy creatures provide something for the baseball fan and the gamer in all of us.
Fantasy Fantasy Baseball breaks down to: one part fantasy, one part fantasy baseball, one part baseball cards, with a pinch of satire.
Baseball fans will enjoy all the subtle and not-so-subtle baseball references, but you don’t have to be a sports fan in order to have a lot of fun with this game.
Fantasy Fantasy Baseball will end on December 23rd, so swing over there today to check this one out! Get it? SWING over there? Hello? Is this thing on? [link]
Finally an RPG classic returns to celebrate an anniversary with The Chaosium’s RuneQuest:
In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers: Cross of Iron by Avalon Hill, Atlantic Wall by SPI, and The Hall of the Fire Giant King module by TSR. In one small booth near a corner you could also purchase RuneQuest, the first Roleplaying game published by The Chaosium, a quirky 3 person company from the Bay Area. It sold out over the weekend, and every print run continued to do so for the next several years.
RuneQuest took the young world of roleplaying games by storm; it cast aside many of the approaches most other games took. It had no character classes, no experience points, no levels, and far fewer restrictions on how weapons, armor, and spells could be used. Instead of a D20 it uses a percentile 01-100 system. It also has the built-in fantasy world of Glorantha.
During what many consider to be the golden age of roleplaying, the second edition ofRuneQuest enjoyed its greatest popularity, second only to AD&D in sales. It won numerous awards, starting in 1978 with the Strategist’s Club Award for “Outstanding Miniatures Rules”, which may sound quirky, but that was because the industry had yet to create award categories specifically for roleplaying games.
The second edition went out of print in 1983, and the rules went on to be licensed to a series of other companies that published several more editions, but sometimes fate has a funny way of having things come full circle…
Take a journey into the history of the RPG genre by backing this one before December 21st. [link]